static uint s_textureNumber
static data used for creating texture names
Definition: RendererModules/Irrlicht/TextureTarget.h:70
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Texture.h:49
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
CEGUI::TextureTarget implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/TextureTarget.h:46
static const float DEFAULT_SIZE
default / initial size for the underlying texture.
Definition: RendererModules/Irrlicht/TextureTarget.h:68
IrrlichtTexture * d_CEGUITexture
This wraps d_texture so it can be used by the core CEGUI lib.
Definition: RendererModules/Irrlicht/TextureTarget.h:80
irr::video::ITexture * d_texture
The irrlicht render target texture we'll be drawing to.
Definition: RendererModules/Irrlicht/TextureTarget.h:78