Crazy Eddie's GUI System
0.8.4
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A class that manages the creation of, access to, and destruction of GUI Scheme objects. More...
Public Types | |
typedef ConstMapIterator < ObjectRegistry > | SchemeIterator |
Definition of SchemeIterator type. | |
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typedef ConstMapIterator < EventMap > | EventIterator |
Public Member Functions | |
SchemeManager () | |
Constructor. | |
~SchemeManager () | |
Destructor. | |
SchemeIterator | getIterator () const |
Return a SchemeManager::SchemeIterator object to iterate over the available schemes. | |
void | setAutoLoadResources (bool enabled) |
If this is enabled, Schemas will immediately load their resources after they are created. More... | |
bool | getAutoLoadResources () const |
Checks whether resources are loaded immediately after schemes are created. More... | |
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NamedXMLResourceManager (const String &resource_type) | |
Constructor. More... | |
virtual | ~NamedXMLResourceManager () |
Destructor. | |
Scheme & | createFromContainer (const RawDataContainer &source, XMLResourceExistsAction action=XREA_RETURN) |
Creates a new T object from a RawDataContainer and adds it to the collection. More... | |
Scheme & | createFromFile (const String &xml_filename, const String &resource_group="", XMLResourceExistsAction action=XREA_RETURN) |
Creates a new T object from an XML file and adds it to the collection. More... | |
Scheme & | createFromString (const String &source, XMLResourceExistsAction action=XREA_RETURN) |
Creates a new T object from a string and adds it to the collection. More... | |
void | destroy (const String &object_name) |
Destroy the object named object_name, or do nothing if such an object does not exist in the collection. More... | |
void | destroy (const Scheme &object) |
Destroy the object object, or do nothing if such an object does not exist in the collection. More... | |
void | destroyAll () |
Destroy all objects. | |
Scheme & | get (const String &object_name) const |
Return a reference to the object named object_name. More... | |
bool | isDefined (const String &object_name) const |
Return whether an object named object_name exists. | |
void | createAll (const String &pattern, const String &resource_group) |
Create a new T object from files with names matching pattern in resource_group. | |
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EventSet () | |
Constructor for EventSet objects. | |
virtual | ~EventSet (void) |
Destructor for EventSet objects. | |
void | addEvent (const String &name) |
Creates a new Event object with the given name and adds it to the EventSet. More... | |
void | addEvent (Event &event) |
Adds the given Event object to the EventSet. Ownership of the object passes to EventSet and it will be deleted when it is removed from the EventSet - whether explicitly via removeEvent or when the EventSet is destroyed. More... | |
void | removeEvent (const String &name) |
Removes the Event with the given name. All connections to the event are disconnected, and the underlying Event object is destroyed. More... | |
void | removeEvent (Event &event) |
Removes the given event from the EventSet. All connections to the event are disconnected, and the event object is destroyed. More... | |
void | removeAllEvents (void) |
Remove all Event objects from the EventSet. Add connections will be disconnected, and all Event objects destroyed. | |
bool | isEventPresent (const String &name) |
Checks to see if an Event with the given name is present in this EventSet. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Subscriber subscriber) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeEvent (const String &name, Event::Group group, Event::Subscriber subscriber) |
Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
template<typename Arg1 , typename Arg2 > | |
Event::Connection | subscribeEvent (const String &name, Event::Group group, Arg1 arg1, Arg2 arg2) |
Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, const String &subscriber_name) |
Subscribes the named Event to a scripted funtion. More... | |
virtual Event::Connection | subscribeScriptedEvent (const String &name, Event::Group group, const String &subscriber_name) |
Subscribes the specified group of the named Event to a scripted funtion. More... | |
virtual void | fireEvent (const String &name, EventArgs &args, const String &eventNamespace="") |
Fires the named event passing the given EventArgs object. More... | |
bool | isMuted (void) const |
Return whether the EventSet is muted or not. More... | |
void | setMutedState (bool setting) |
Set the mute state for this EventSet. More... | |
Event * | getEventObject (const String &name, bool autoAdd=false) |
Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. More... | |
EventIterator | getEventIterator (void) const |
Return a EventSet::EventIterator object to iterate over the events currently added to the EventSet. | |
Protected Member Functions | |
void | doPostObjectAdditionAction (Scheme &object) |
Function called each time a new object is added to the collection. | |
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void | destroyObject (typename ObjectRegistry::iterator ob) |
implementation of object destruction. | |
Scheme & | doExistingObjectAction (const String object_name, Scheme *object, const XMLResourceExistsAction action) |
function to enforce XMLResourceExistsAction policy. | |
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void | fireEvent_impl (const String &name, EventArgs &args) |
Implementation event firing member. | |
ScriptModule * | getScriptModule () const |
Helper to return the script module pointer or throw. | |
EventSet (EventSet &) | |
EventSet & | operator= (EventSet &) |
Protected Attributes | |
bool | d_autoLoadResources |
If true, Scheme::loadResources is called after "create" is called for it. | |
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const String | d_resourceType |
String holding the text for the resource type managed. | |
ObjectRegistry | d_objects |
the collection of objects | |
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EventMap | d_events |
bool | d_muted |
true if events for this EventSet have been muted. | |
Additional Inherited Members | |
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static SchemeManager & | getSingleton (void) |
static SchemeManager * | getSingletonPtr (void) |
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static const String | EventNamespace |
Namespace name for all resource managers. | |
static const String | EventResourceCreated |
static const String | EventResourceDestroyed |
static const String | EventResourceReplaced |
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typedef std::map< String, Scheme *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Scheme *)> | ObjectRegistry |
type of collection used to store and manage objects | |
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typedef std::map< String, Event *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Event *)> | EventMap |
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static SchemeManager * | ms_Singleton |
A class that manages the creation of, access to, and destruction of GUI Scheme objects.
bool CEGUI::SchemeManager::getAutoLoadResources | ( | ) | const |
Checks whether resources are loaded immediately after schemes are created.
void CEGUI::SchemeManager::setAutoLoadResources | ( | bool | enabled | ) |
If this is enabled, Schemas will immediately load their resources after they are created.
It's sometimes useful to turn this off when you want to load things more selectively. This is enabled by default.
enabled | If true, you will have to load resources from the Scheme yourself! |